<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for Die by the Arrow Network</title>
	<atom:link href="http://www.diebythearrow.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.diebythearrow.com</link>
	<description>The highly opinionated musings of a casually hardcore MMOG player</description>
	<lastBuildDate>Wed, 22 Aug 2012 20:04:32 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=330</generator>
	<item>
		<title>Comment on Guild Wars 2 by Lady Spahn</title>
		<link>http://www.diebythearrow.com/2012/08/guild-wars-2/#comment-695</link>
		<dc:creator>Lady Spahn</dc:creator>
		<pubDate>Wed, 22 Aug 2012 20:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?p=369#comment-695</guid>
		<description>I played GW for a while. I enjoyed it. Just might have to try it again. Look forward to seeing your reviews.</description>
		<content:encoded><![CDATA[<p>I played GW for a while. I enjoyed it. Just might have to try it again. Look forward to seeing your reviews.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Illuminati Diaries &#8211; Assault Rifle Decks by Aalwein</title>
		<link>http://www.diebythearrow.com/2012/07/illuminati-diaries-assault-rifle-decks/#comment-558</link>
		<dc:creator>Aalwein</dc:creator>
		<pubDate>Thu, 12 Jul 2012 21:08:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?p=320#comment-558</guid>
		<description>My second focus is currently Elementalism, but I only used it for the Mind over Matter passive when I was short on abilities to chose from. All three of these builds have no reliance on any states. The flip side is that none of the abilities exploit any states either.

With Anticoagulant, the Soloist and Support builds apply the Afflicted state.  Applying the Afflicted can help out healers who exploit afflicted (such as Leech Therapy).

The Merc deck seems to want to exploit the Hindered state; however, I couldn&#039;t find anything that would reliably apply and maintain Hindered, so I gave up on it.</description>
		<content:encoded><![CDATA[<p>My second focus is currently Elementalism, but I only used it for the Mind over Matter passive when I was short on abilities to chose from. All three of these builds have no reliance on any states. The flip side is that none of the abilities exploit any states either.</p>
<p>With Anticoagulant, the Soloist and Support builds apply the Afflicted state.  Applying the Afflicted can help out healers who exploit afflicted (such as Leech Therapy).</p>
<p>The Merc deck seems to want to exploit the Hindered state; however, I couldn&#8217;t find anything that would reliably apply and maintain Hindered, so I gave up on it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Illuminati Diaries &#8211; Assault Rifle Decks by Scott Bell</title>
		<link>http://www.diebythearrow.com/2012/07/illuminati-diaries-assault-rifle-decks/#comment-556</link>
		<dc:creator>Scott Bell</dc:creator>
		<pubDate>Thu, 12 Jul 2012 20:44:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?p=320#comment-556</guid>
		<description>Are you not using a second weapons abilities at all? How about state synergies like afflicted etc. I&#039;m just curious how that&#039;s working out as I just finished up kingsmouth with the merc deck and am looking to break out.</description>
		<content:encoded><![CDATA[<p>Are you not using a second weapons abilities at all? How about state synergies like afflicted etc. I&#8217;m just curious how that&#8217;s working out as I just finished up kingsmouth with the merc deck and am looking to break out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TSW Diary &#8211; Day 1 by Aalwein</title>
		<link>http://www.diebythearrow.com/2012/07/tsw-diary-day-1/#comment-529</link>
		<dc:creator>Aalwein</dc:creator>
		<pubDate>Tue, 03 Jul 2012 14:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?p=312#comment-529</guid>
		<description>I was just going to mention it in today&#039;s diary. There are in fact several sliders for scaling for different elements of the UI. Not everything individually, but I think it was four separate categories of UI elements. So Funcom got some of it - just need to be able to move elements and scale items individually. I&#039;m hoping for something like RIFT&#039;s customizability eventually - or even a match set to Age of Conan.</description>
		<content:encoded><![CDATA[<p>I was just going to mention it in today&#8217;s diary. There are in fact several sliders for scaling for different elements of the UI. Not everything individually, but I think it was four separate categories of UI elements. So Funcom got some of it &#8211; just need to be able to move elements and scale items individually. I&#8217;m hoping for something like RIFT&#8217;s customizability eventually &#8211; or even a match set to Age of Conan.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on TSW Diary &#8211; Day 1 by THC</title>
		<link>http://www.diebythearrow.com/2012/07/tsw-diary-day-1/#comment-527</link>
		<dc:creator>THC</dc:creator>
		<pubDate>Tue, 03 Jul 2012 06:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?p=312#comment-527</guid>
		<description>The game actually has a ui scaling  option, look for it</description>
		<content:encoded><![CDATA[<p>The game actually has a ui scaling  option, look for it</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing Rogue: Ranger by Aalwein</title>
		<link>http://www.diebythearrow.com/playing-rogue-ranger/#comment-257</link>
		<dc:creator>Aalwein</dc:creator>
		<pubDate>Sun, 25 Dec 2011 03:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?page_id=207#comment-257</guid>
		<description>There were no changes mechanics-wise to the Marksman or Ranger in 1.6 so rotations, builds, etc. will remain unchanged. There were changes to certain abilities that reduced our overall damage output and the Hammerknell crystal bonus was reduced, but they don’t affect the builds really.

The best places for Rogue info is the official forums – you just need to weed through the crap posts from actual useful information.</description>
		<content:encoded><![CDATA[<p>There were no changes mechanics-wise to the Marksman or Ranger in 1.6 so rotations, builds, etc. will remain unchanged. There were changes to certain abilities that reduced our overall damage output and the Hammerknell crystal bonus was reduced, but they don?t affect the builds really.</p>
<p>The best places for Rogue info is the official forums ? you just need to weed through the crap posts from actual useful information.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing Rogue: Ranger by Mooin</title>
		<link>http://www.diebythearrow.com/playing-rogue-ranger/#comment-255</link>
		<dc:creator>Mooin</dc:creator>
		<pubDate>Sat, 24 Dec 2011 19:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?page_id=207#comment-255</guid>
		<description>Hi All, Just joined. Wondering wheres the best places to go to get Rogue rotations and builds for 1.6 as all Im finding is peoples personal beliefs in their own build without tests to show the real benefits and damage and so on. I just noticed as well that the info here is for 1.5, Is there an update soon for 1.6. Im going to try the 39 Rng/ 27 MM build listed to see what it does. I have no idea where to go to do tests on a build so I can verify the info gathered. I&#039;ll get back here to post again as soon as I can to let you know. E-mail if you like &quot;site admin&quot;</description>
		<content:encoded><![CDATA[<p>Hi All, Just joined. Wondering wheres the best places to go to get Rogue rotations and builds for 1.6 as all Im finding is peoples personal beliefs in their own build without tests to show the real benefits and damage and so on. I just noticed as well that the info here is for 1.5, Is there an update soon for 1.6. Im going to try the 39 Rng/ 27 MM build listed to see what it does. I have no idea where to go to do tests on a build so I can verify the info gathered. I&#8217;ll get back here to post again as soon as I can to let you know. E-mail if you like &#8220;site admin&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing Rogue: Ranger by Aalwein</title>
		<link>http://www.diebythearrow.com/playing-rogue-ranger/#comment-192</link>
		<dc:creator>Aalwein</dc:creator>
		<pubDate>Mon, 07 Nov 2011 03:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?page_id=207#comment-192</guid>
		<description>Neither my build nor Hoko&#039;s is going to regularly beat a 51MM in a stand still fight (like he claims). Just isn&#039;t going to happen. The difference in Electrified Munitions alone is enough to spot the MM when moving, let alone when standing still.

It&#039;s possible in very high end gear (again, up around that 1800 attack power mark) that the 38m/28r build could beat 37r/29m, but I&#039;m not writing guides for the top 1% of the game population — they should already know what they are doing! For the other 99%, 37/29 will be preferred.</description>
		<content:encoded><![CDATA[<p>Neither my build nor Hoko&#8217;s is going to regularly beat a 51MM in a stand still fight (like he claims). Just isn&#8217;t going to happen. The difference in Electrified Munitions alone is enough to spot the MM when moving, let alone when standing still.</p>
<p>It&#8217;s possible in very high end gear (again, up around that 1800 attack power mark) that the 38m/28r build could beat 37r/29m, but I&#8217;m not writing guides for the top 1% of the game population ? they should already know what they are doing! For the other 99%, 37/29 will be preferred.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing Rogue: Ranger by Muthy</title>
		<link>http://www.diebythearrow.com/playing-rogue-ranger/#comment-190</link>
		<dc:creator>Muthy</dc:creator>
		<pubDate>Mon, 07 Nov 2011 03:14:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?page_id=207#comment-190</guid>
		<description>nice guide as always

how does this compare single target and aoe to 38m/28rang?

http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/264910-hokos-38mm-28rng-guide-1-5-bonus-51mm-rotation.html

I know your guide is focused on Ranger/Raptor but I only leave room for one other ranged build lol</description>
		<content:encoded><![CDATA[<p>nice guide as always</p>
<p>how does this compare single target and aoe to 38m/28rang?</p>
<p><a href="http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/264910-hokos-38mm-28rng-guide-1-5-bonus-51mm-rotation.html" rel="nofollow">http://forums.riftgame.com/rift-general-discussions/classes-telara/rogue-discussion/264910-hokos-38mm-28rng-guide-1-5-bonus-51mm-rotation.html</a></p>
<p>I know your guide is focused on Ranger/Raptor but I only leave room for one other ranged build lol</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Playing Rogue: Ranger by Die by the Arrow &#187; Blog Archive &#187; Playing Rogue: Ranger</title>
		<link>http://www.diebythearrow.com/playing-rogue-ranger/#comment-189</link>
		<dc:creator>Die by the Arrow &#187; Blog Archive &#187; Playing Rogue: Ranger</dc:creator>
		<pubDate>Fri, 04 Nov 2011 13:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.diebythearrow.com/?page_id=207#comment-189</guid>
		<description>[...] Read &#8220;Playing Rogue: Ranger&#8221; » [...]</description>
		<content:encoded><![CDATA[<p>[...] Read &#8220;Playing Rogue: Ranger&#8221; » [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
