TSW Diary – Day 1

July 1, 2012 - 12:46 am 2 Comments

tsw teaser

I’ve gone back and forth on this game, I know. First I loved it, then I said it wasn’t for me, and now I’ve forked over the $50 to buy it. Will it last til the first sub-up? We shall see, but there are a lot of positives leaning me toward yes. But before I put the time into designing a unique page for the game here at Die by the Arrow, I’m going to start a little journal and see how things go.

Where did the change of heart come from? I think it mostly boiled down to the fact that beta progress is beta – you don’t get to keep it. I’ve played in many betas. Way back in the day when there was this MMOG called The Realm – yeah, that’s when I started beta testing. Up until TSW though, I didn’t really care that my progress would be wiped. With this game, progress is everything and to develop your character into the beast you want it to be, it requires a lot of time (and a good number of repeated quests). So losing the progress from beta was a bit of a crushing blow. Now with early access, there’s no looming wipe, so my brain has registered that the game is in fact fun, so why not give it a go. And it begins with day one.

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2 Responses to “TSW Diary – Day 1”

  1. THC Says:

    The game actually has a ui scaling option, look for it

    [Reply]

    Aalwein Reply:

    I was just going to mention it in today’s diary. There are in fact several sliders for scaling for different elements of the UI. Not everything individually, but I think it was four separate categories of UI elements. So Funcom got some of it – just need to be able to move elements and scale items individually. I’m hoping for something like RIFT’s customizability eventually – or even a match set to Age of Conan.

    [Reply]

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